Projects
Our projects range from experimental prototypes to applied interactive systems. Each project combines creativity, technical skills, and research insights to explore new ways of engaging with virtual and augmented worlds.
Univariate EEG metrics used for 2D spatial attention generalize effectively to immersive, dynamic 3D virtual reality environments
Demonstrated how AR task demands fundamentally alter environmental awareness, forcing users to split focus between physical and virtual elements
Auditory feedback provides the most consistent and significant improvement in inter-brain synchronization compared to visual and haptic modalities
Conducted an outdoor user study evaluating how wide-area AR navigation cues impact spatial memory and object recall
Provides a proof-of-concept for capturing and reliving historical, human-involved events through the deployment of DNN avatar audiences
Demonstrates that visual distortions predictably guide natural human movement without using explicit verbal or written prompts
Immersion in AR environments significantly distorts temporal perception, causing participants to overestimate the duration of their experience by 37%
FOV playback accurately representing the user’s perspective using digital twins helps measure cognitive load and spatial awareness across outdoor AR environments
Fractal-inspired visuals elicit maximal alpha responses in the brain’s frontal region, indicating a deeply relaxed and calm meditative state
Maps human gait to audio synthesis, allowing users to achieve musical expression and creation through intuitive physical movement and walking
Preserves a precise digital record of location architecture, ensuring long-term historical spatial documentation for heritage conservation and future structural reference
The work establishes a continuous learning pipeline where simulation evolves with the physical world, creating a closed-loop system for fleet optimization
All three AR navigation aids significantly minimize visual search trial time and total head rotation compared to navigating with no assistive cues
Outdoor AR search task completion time and distance traveled significantly decrease over sequential trials, demonstrating strong spatial learning effects
Demonstrated the feasibility of interactive, outdoor AR narratives that successfully convey the true scale of events to the viewer
Reimagines room-scale AR interactions, using spatial interaction design to maximize user understanding of mixed reality despite a limited hardware field of view