Projects

Our projects range from experimental prototypes to applied interactive systems. Each project combines creativity, technical skills, and research insights to explore new ways of engaging with virtual and augmented worlds.

SABER
SABER Presented: IEEE VR 2026 - [Brain Sensing and Stimulation Session] March 25, 2026, Daegu, Korea

Univariate EEG metrics used for 2D spatial attention generalize effectively to immersive, dynamic 3D virtual reality environments

On the Go with AR
On the Go with AR Presented: ACM CHI 2025 - [Virtual and Mixed Reality Interaction Session] April 30, 2025, Yokohama, Japan

Demonstrated how AR task demands fundamentally alter environmental awareness, forcing users to split focus between physical and virtual elements

NeuResonance
NeuResonance Presented: ACM CHI 2025 - [Embodied Simulation Session] May 1, 2025, Yokohama, Japan

Auditory feedback provides the most consistent and significant improvement in inter-brain synchronization compared to visual and haptic modalities

Beyond Reality
Beyond Reality Presented: UCSB - November 8, 2024, Santa Barbara, California

Conducted an outdoor user study evaluating how wide-area AR navigation cues impact spatial memory and object recall

Audience Amplified
Audience Amplified Presented: IEEE ISMAR 2024 - [Avatar 2 Session] October 24, 2024, Bellevue, Greater Seattle area

Provides a proof-of-concept for capturing and reliving historical, human-involved events through the deployment of DNN avatar audiences

Reality Distortion Room
Reality Distortion Room Presented: IEEE ISMAR 2023 - [Navigation and Locomotion Session] October 18, 2023, Sydney, Australia

Demonstrates that visual distortions predictably guide natural human movement without using explicit verbal or written prompts

Dynamic Theater
Dynamic Theater Presented: ACM VRST 2023 - [Technologies in the Wild Session] October 10, 2023, Christchurch, New Zealand

Immersion in AR environments significantly distorts temporal perception, causing participants to overestimate the duration of their experience by 37%

JourneyReplay
JourneyReplay

FOV playback accurately representing the user’s perspective using digital twins helps measure cognitive load and spatial awareness across outdoor AR environments

FractalBrain
FractalBrain Presented: ACM CHI 2024 - [Interactivity Sessions] May 11–16, 2024, Honolulu, Hawaiʻi

Fractal-inspired visuals elicit maximal alpha responses in the brain’s frontal region, indicating a deeply relaxed and calm meditative state

Spatial Orchestra
Spatial Orchestra Presented: ACM CHI 2024 - [Interactivity Sessions] May 11–16, 2024, Honolulu, Hawaiʻi

Maps human gait to audio synthesis, allowing users to achieve musical expression and creation through intuitive physical movement and walking

Virtual Campus
Virtual Campus

Preserves a precise digital record of location architecture, ensuring long-term historical spatial documentation for heritage conservation and future structural reference

World Tracer
World Tracer

The work establishes a continuous learning pipeline where simulation evolves with the physical world, creating a closed-loop system for fleet optimization

Wide-area AR 2
Wide-area AR 2 Presented: ACM CHI 2023 - [Supporting users in AR and VR Session] April 26, 2023, Hamburg, Germany

All three AR navigation aids significantly minimize visual search trial time and total head rotation compared to navigating with no assistive cues

Wide-area AR 1
Wide-area AR 1 Presented: IEEE ISMAR 2022 - [Evaluation Session] October 19, 2022, Singapore

Outdoor AR search task completion time and distance traveled significantly decrease over sequential trials, demonstrating strong spatial learning effects

Climate Simulation
Climate Simulation Presented: ACM SIGGRAPH SPARKS 2023 - [Spatiality in Virtual Reality Session] January 27, 2023, Remote Presentation

Demonstrated the feasibility of interactive, outdoor AR narratives that successfully convey the true scale of events to the viewer

ATLAS
ATLAS Presented: Magic Leap Independent Creator Program Pitch Presentation, February 4, 2019, Magic Leap, Plantation, Florida

Reimagines room-scale AR interactions, using spatial interaction design to maximize user understanding of mixed reality despite a limited hardware field of view