Projects

SABER

IEEE VR 2026 - Daegu, Korea

Analytical metrics for EEG-based spatial attention research, giving researchers a concrete way to measure engagement inside virtual environments.

On the Go with AR

ACM CHI 2025 - Yokohama, Japan

Denser AR annotations during a walking search pulled attention to the overlay and left people less aware of uncommon objects nearby.

NeuResonance

ACM CHI 2025 - Yokohama, Japan

Multimodal feedback improved inter-brain synchronization more than visual or haptic feedback did on its own.

Beyond Reality

PhD Dissertation - Santa Barbara, California

A dissertation on what makes interactive narrative in immersive experiences richer, and on the role attention and related factors play in it.

Audience Amplified

IEEE ISMAR 2024 - Bellevue, Seattle

A proof of concept for capturing physical spatial behavior with reinforcement learning, then driving responsive AR avatars from what it learns.

Reality Distortion Room

IEEE ISMAR 2023 - Sydney, Australia

Small, deliberate visual distortions can steer how people walk through a room, without a word of verbal or written instruction.

Dynamic Theater

ACM VRST 2023 - Christchurch, New Zealand

Content Zones let an interactive narrative follow each viewer’s own pace while keeping the story itself consistent across augmented content.

JourneyReplay

ACM CHI 2023 - Hamburg, Germany

Full field-of-view playback paired with digital twins, so spatial context and the reasons behind user behavior can be reviewed after the session.

FractalBrain

ACM CHI 2024 - Honolulu, Hawaiʻi

Fractal-inspired visual stimuli drew the strongest frontal alpha response we measured, and left participants in a noticeably calmer state.

Spatial Orchestra

ACM CHI 2024 - Honolulu, Hawaiʻi

Gait becomes sound. Stepping through virtual bubbles drives audio synthesis, turning ordinary movement into musical expression.

Virtual Campus

IEEE ISMAR 2022 - Singapore

A capture pipeline for detailed architectural records, built for long-term digital documentation in heritage conservation.

World Tracer

Nokia Bell Labs - Murray Hill, New Jersey

A continuous learning loop where the simulation updates alongside the physical environment, tuning multi-robot speeds zone by zone.

Wide-area AR 2

ACM CHI 2023 - Hamburg, Germany

A comparison of 3D spatial AR navigation cues against conventional map cues, measuring visual search efficiency and where each one works best.

Wide-area AR 1

IEEE TVCG 2022 - Singapore

In an outdoor AR treasure hunt, lighting, dual-tasking, and practice reshaped search, and virtual objects drew more attention than physical ones.

Climate Simulation

ACM SIGGRAPH SPARKS - Seoul, Korea

An interactive outdoor AR narrative built to convey the scale of major environmental events at something close to their real size.

ATLAS

Magic Leap Developer - Plantation, Florida

Large-scale AR interaction in ordinary indoor rooms, using spatial design to work around the field-of-view limits of current headsets.